Saturday, January 5, 2013
Sunday, October 30, 2011
Thursday, August 11, 2011
Friday, July 8, 2011
Monday, May 2, 2011
Tuesday, March 9, 2010
Thursday, February 11, 2010
Tuesday, December 1, 2009
Version 0.2.0b released. (improvement for Network mode)
http://herofighter.com/download/index.html
Network mode is improved and is less laggy.
刚发放了修正版 v0.2.0b (改善了连线模式太 lag 的问题)
Monday, November 30, 2009
Friday, October 2, 2009
Tuesday, September 29, 2009
Character - Gordon
新角色將於 5日內推出.
New character will be out in 5 days.角色 - 戈登 (Gordon)
戰斧悍將
近距離力量型角色.
Character - Gordon
Battle Axe
Another powerful melee fighter.
標籤: Character, Gordon, Hero Fighter
Thursday, September 17, 2009
Tuesday, September 15, 2009
Character - Jenny
由於一些私人事情, 進度受阻.
現在正全力開動, 趕緊在 9 月 18 日推出新角色 - Jenny.
以下是一些她的資料
Progress slow down because of some personal matter.
Working hard now and new character - Jenny will be out around 18 Sep 2009.
Here is her info.
角色 - 解玲 (Jenny)
鋼槍女戰士
中距離防守型角色.
Character - Jenny
Spearwoman
A mid-range defensive fighter.
標籤: Character, Hero Fighter, Jenny
Monday, August 3, 2009
Little update - fixed a few bugs.
剛修了幾個 bug 及更新了遊戲.
另外, 我也在 facebook 建立了 HF 的群組.
歡迎加入及傳給你的朋友們. 謝謝
Just fixed a few bug and update the game.
By the way, I've created a facebook group for HF.
Please join and help spread it to your friends. Thanks you.
標籤: Hero Fighter, Update
Saturday, August 1, 2009
Hero Fighter v0.1 released
Alpha version released!
開發了接近一年後, 英雄大作戰 HeroFighter 測試版終於面世. 7 月 31 日對我來說是個十分值得記念的日子. 回想過去一年, 每天都工作十幾個小時, 實在有點累, 但能夠完全按自己的想法, 製作一個自己喜歡的遊戲, 令我感到無比的興奮. 在此感激家人對我的支持和諒解!
HeroFighter 是完全免費的, 遊戲要持續發展, 必須要得到大家的支持. 希望你們能把這遊戲介紹給同學、朋友、親戚們. 只要有足夠數量的玩家, 遊戲才有機會生存, 我的夢想才有機會繼續下去. 另外, 如果你們想對遊戲發表意見, 或跟世界各地的玩家交流, 可到以下的網站.
Hero Fighter Yahoo 國際討論區 (請用英文發言)
Hero Fighter 百度貼吧 (中文)
由於時間緊迫, 電腦的 AI 還未能及時完成, 望大家見諒. 現時電腦玩家不懂使用物件及馬匹, 預計在一星期內會作出另一個更新, 把它完成. 在八月及九月, 我希望能完成連線功能, 生存模式及加入新角色. 希望能令你們喜歡. 謝謝!
After 1 year development, HeroFighter's test version is released. 31 July becomes a memorable date for me. It is an incredible experience to work on what I love most! I would like to thank my family who give me so much support.
HeroFighter is 100% free. Its development relies on your support. Please introduce this game to your classmates, friends, cousins... The game can survive only if it has enough player population. If you want to give comments, or communicate with other players worldwide, you can check out the following links:
Hero Fighter Yahoo Group (English only)
Hero Fighter Baidu Bar (Chinese only)
Because the time is tight, computer AI is not finished - computer players still don't know how to use giant weapons and riding... Don't worry, I will finish them in a week. In the coming 2 months, I hope to make the 'network game', 'survival mode' and new character(s). Wish you love it. Thanks!
標籤: Hero Fighter, Release
Sunday, July 19, 2009
Friday, July 10, 2009
Mirror Blog in China
由於 Blogspot 被中國國家防火牆所封鎖, 我剛從中國和訊申請了以下的 Blog, 以後兩個 blog 將同步更新.
http://martiwong.blog.hexun.com/
Because Blogspot is blocked by China's great firewall. I have made a mirror blog for Chinese users:
http://martiwong.blog.hexun.com/
Sunday, July 5, 2009
Something about Animation...
有關動畫
以上三個奔跑的動作都有 8 幀, 遠比 LF2 中的(只有3幀) 流暢.
在制作 HF 時, 我時刻都以超越 LF2 為目標. 所以對 HF 內動作細緻的要求, 亦遠較 LF2 為高.
在過去幾個月中, 研究動畫技巧成為我休息時的活動.
預計每個 HF 的主要角色, 需要300幀以上的動畫圖. 以個人來說是一個頗為巨大的工程. 這樣亦解釋了為何花這麼多時間才推出一個新角色.
每幀的解像度
在之前發放三個角色的站立動畫, 大小約為 160闊 x 240高. 這是原定的大小.
可是, 如果每幀都這樣大的話, 每個角色動畫就佔用 44 MB 的記憶體空間.
如果有 20 個角色同時出現, 就佔去約 880 MB 的記憶體.
這樣對 Flash 遊戲來說實在太大負荷. 所以最後唯有把幀圖縮小一倍(為防止不勻鋸齒, 縮小一倍是最佳選擇). 以上三幅動圖就是解像度降低後的版本.
開發進度
現時三個角色的基本動作都已經做好. 未來十天, 希望能把他們的招式完成, 趕緊在七月底前發放測試版. :)
About Animation
The 3 animated gifs above are the running actions of characters. They are consisted of 8 frames and much smoother than LF2's (3 frames only).
I always want to make HF more successful than LF2. So I spend much more effort on the animation details.
And in the last few months, learning animation techniques was what I often did when taking a break.
In HF, it is expected that each characters will have up to 300 frames of animation. That is a huge amount of work and that's why it takes so long for making 1 character.
Frame Resolution
The resolution for the 3 stance animation released last week were about 160 width x 240 height. That is the original size. However, if every frames are like that. Each character will consume up to 44 MB of memory space.
If 20 characters appears at the same time, it may take 880 MB memory space.
That is too much for a flash game. So I have to resize the resolution into half (to prevent uneven sampled distortion, half sized is the best choice). The 3 animated gifs above are the half-sized version.
Working Progress
All the basic actions/moves of the 3 characters are done. In the coming 10 days, I plan to finish their special moves in order to meet the v0.1 release deadline. :)
Thursday, July 2, 2009
Character - Shawn
角色 - 承影 (Shawn)
箭手
箭術精湛, 身手敏捷.
屬於遠距離速度型的角色.
開發中
Character - Shawn
Archer
A long-range agile fighter.
Under development
標籤: Character, Hero Fighter, Shawn
Wednesday, June 24, 2009
Character - Drew
角色 - 褚英 (Drew)
拳手
擅長近身攻擊、摔角招式.
能舉起重物, 作橫掃式攻擊.
屬於近距離力量型的角色.
開發中
Character - Drew
Boxer
Skilled in close range attacks and wrestling.
Capable of using giant sized object (as weapon).
A powerful melee fighter
Under development
標籤: Character, Drew, Hero Fighter